CURRENTLY IN
DEVELOPMENT
FROM
January 2018-CURRENT
USING
Roles: Gameplay Programmer, UI
Programmer, Lead Producer
My Contribution
Programming
•
Implemented ‘Lifter’ enemy using a
finite state machine system called
Playermaker and dot product to
achieve player detection.
•
Implemented ‘Puncher’ enemy using
Playermaker.
•
Made logic for main menu,
options/pause menu, and credits.
Production
•
Met weekly with individual producers
to evaluate development progression.
•
Advised, reassessed, and made
changes to game timeline schedule
and task backlog to increase
development efficiency.