Background art by Hailey Rose Kosinski. Art presented in slideshow made by 
and 
Roles: UI Programmer, Gameplay Programmer, Producer Frenzy takes a new approach to card games. It is a fast paced, real time, cyberpunk/fantasy fusion CCG. Players fight for control of the board as the only resources holding them back are the summoning slots and how long the cards take to cast.  My Contribution Programming Counter card, shield card, start menu UI, and booster pack UI and logic Production Managed timeline schedule and task backlog during all phases of development Held weekly scrums with team
CURRENTLY IN DEVELOPMENT FROM MAY 2016-CURRENT USING
CURRENTLY IN DEVELOPMENT FROM MAY 2016-CURRENT USING
Background art by Hailey Rose Kosinski. Art presented in slideshow made by 
and 
Roles: UI Programmer, Gameplay Programmer, Producer Frenzy takes a new approach to card games. It is a one-on-one, fast paced, real time, cyberpunk/fantasy fusion CCG. Players fight for control of the board as the only resources holding them back are the summoning slots and how long the cards take to cast.  My Contribution Programming Implemented counter card, shield card, start menu UI, and booster pack UI and logic to operate over the photon network using Playfab as a backend service. Production Managed timeline schedule and task backlog during all phases of development Held weekly scrums with team to evalulate development progression.
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