CURRENTLY IN
DEVELOPMENT
FROM
MAY 2016-CURRENT
USING
Background art by Hailey Rose Kosinski. Art presented in
slideshow made by
and
Roles: UI Programmer, Gameplay
Programmer, Producer
Frenzy takes a new approach to card
games. It is a one-on-one, fast paced, real
time, cyberpunk/fantasy fusion CCG.
Players fight for control of the board as
the only resources holding them back are
the summoning slots and how long the
cards take to cast.
My Contribution
Programming
•
Implemented counter card, shield
card, start menu UI, and booster pack
UI and logic to operate over the
photon network using Playfab as a
backend service.
Production
•
Managed timeline schedule and task
backlog during all phases of
development
•
Held weekly scrums with team to
evalulate development progression.